Data
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ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2FANDS&rft_id=10536/DRO/DU:30088685&rft.title=Duet&rft.identifier=10536/DRO/DU:30088685&rft.publisher=Deakin University&rft.description=Duet, created by Stephanie Andrews, John McCormick and Jordan Beth Vincent is an interactive virtual reality artwork that explores the relationships between humans and an artificially intelligent performer to offer new perspectives on movement dynamics and identity. This time-based experience incorporates an elegant interface to gently encourage movement play and exploration. Duet poses questions about the nature of complex interactions that human participants can have with non-human, artificially intelligent entities in VR space and how movement can become the vocabulary for dialogue and interactivity with a non-human other.&rft.creator=J McCormick&rft.creator=JB Vincent&rft.creator=S Andrews&rft.date=2016&rft_rights= https://www.rioxx.net/licenses/all-rights-reserved/&rft_subject=Screen and digital media not elsewhere classified&rft_subject=Virtual Reality&rft_subject=Occulus Rift&rft_subject=Kinect&rft_subject=Perfromance Art&rft_subject=Performance and Installation Art&rft_subject=STUDIES IN CREATIVE ARTS AND WRITING&rft_subject=VISUAL ARTS AND CRAFTS&rft_subject=The Creative Arts (incl. Graphics and Craft)&rft_subject=CULTURAL UNDERSTANDING&rft_subject=ARTS AND LEISURE&rft_subject=School of Communication and Creative Arts&rft_subject=Electronic Media Art&rft_subject=FILM, TELEVISION AND DIGITAL MEDIA&rft_subject=Computer Gaming and Animation&rft_subject=Screen and digital media&rft_subject=CREATIVE ARTS AND WRITING&rft_subject=Performing arts&rft.type=dataset&rft.language=English Access the data

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Duet, created by Stephanie Andrews, John McCormick and Jordan Beth Vincent is an interactive virtual reality artwork that explores the relationships between humans and an artificially intelligent performer to offer new perspectives on movement dynamics and identity. This time-based experience incorporates an elegant interface to gently encourage movement play and exploration. Duet poses questions about the nature of complex interactions that human participants can have with non-human, artificially intelligent entities in VR space and how movement can become the vocabulary for dialogue and interactivity with a non-human other.

Issued: 2016

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Identifiers
ACN 633 798 857