Data

Virtual Drag

RMIT University, Australia
Alison Bennett (Aggregated by)
Viewed: [[ro.stat.viewed]] Cited: [[ro.stat.cited]] Accessed: [[ro.stat.accessed]]
ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2FANDS&rft_id=info:doi10.25439/rmt.27374394.v1&rft.title=Virtual Drag&rft.identifier=10.25439/rmt.27374394.v1&rft.publisher=RMIT University, Australia&rft.description=Bennett, Beckwith & Payne, 2016, Virtual Drag, virtual reality, 10 minutes, supported by the Australia Council for the Arts, http://virtualdrag.net/ BACKGROUND Virtual reality is an emerging field of media with affordances beyond the paradigm of a 2D frame. At the time of making, most VR development was based on film or gaming. Featuring 3D scans of drag queens & kings, Virtual Drag sought to queer the process of making VR & explore potentials of an emergent medium. CONTRIBUTION If drag reveals gender identity as performative, through the making of Virtual Drag we were prompted to rethink the proposition of VR as a medium. We propose that drag offers useful pathways for rethinking the construction of virtual reality as a media paradigm by considering 'reality' as aspiration & contingent. SIGNIFICANCE Virtual Drag was recognised as contributing to VR as an artform through extensive international exhibition & media coverage. First shown at Testing Grounds, Midsumma Festival 2016; Virtual Drag was shown at Melbourne Queer Film Festival; ACMI; UNIT Festival, Berlin; Kaleidoscope Summer Showcase in London, New York, Berlin, Los Angeles, Seoul, & San Francisco; Videonale Festival of Video & Time-Based Arts, Kunstmuseum, Bonn; Twist360, Seattle; DiGRA, Swinburne University; CinemaQ, Shanghai; amongst others. Online presentations included 360Vision app by Screen NSW; Thisisit in the UK; ACTIVATAR, Brooklyn; & the KaleidoscopeVR 360 channel where it gained over 20,000 plays within two weeks. Media coverage included Prosthetic Knowledge, Creators Project, Killscreen, Motherboard & Bennett was ia speaker on queer VR at SXSW in 2017. The project was included in The Additivist Cookbook, a compendium of artistic strategies utilizing 3D technology for activism, & Bennett & Beckwith authored a peer reviewed article Queering virtual reality with drag realness: a case study of a creative investigation, Refractor&rft.creator=Alison Bennett&rft.date=2016&rft_rights= https://rightsstatements.org/page/InC/1.0/&rft_subject=Digital and electronic media art&rft_subject=Fine arts&rft_subject=Not Assigned&rft.type=dataset&rft.language=English Access the data

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Bennett, Beckwith & Payne, 2016, Virtual Drag, virtual reality, 10 minutes, supported by the Australia Council for the Arts, http://virtualdrag.net/ BACKGROUND Virtual reality is an emerging field of media with affordances beyond the paradigm of a 2D frame. At the time of making, most VR development was based on film or gaming. Featuring 3D scans of drag queens & kings, Virtual Drag sought to queer the process of making VR & explore potentials of an emergent medium. CONTRIBUTION If drag reveals gender identity as performative, through the making of Virtual Drag we were prompted to rethink the proposition of VR as a medium. We propose that drag offers useful pathways for rethinking the construction of virtual reality as a media paradigm by considering 'reality' as aspiration & contingent. SIGNIFICANCE Virtual Drag was recognised as contributing to VR as an artform through extensive international exhibition & media coverage. First shown at Testing Grounds, Midsumma Festival 2016; Virtual Drag was shown at Melbourne Queer Film Festival; ACMI; UNIT Festival, Berlin; Kaleidoscope Summer Showcase in London, New York, Berlin, Los Angeles, Seoul, & San Francisco; Videonale Festival of Video & Time-Based Arts, Kunstmuseum, Bonn; Twist360, Seattle; DiGRA, Swinburne University; CinemaQ, Shanghai; amongst others. Online presentations included 360Vision app by Screen NSW; Thisisit in the UK; ACTIVATAR, Brooklyn; & the KaleidoscopeVR 360 channel where it gained over 20,000 plays within two weeks. Media coverage included Prosthetic Knowledge, Creators Project, Killscreen, Motherboard & Bennett was ia speaker on queer VR at SXSW in 2017. The project was included in The Additivist Cookbook, a compendium of artistic strategies utilizing 3D technology for activism, & Bennett & Beckwith authored a peer reviewed article "Queering virtual reality with drag realness: a case study of a creative investigation", Refractor

Issued: 2016

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ACN 633 798 857