Full description
Rumble’s Quest generates valid and reliable data on the social-emotional wellbeing of children aged 6-12 years (primary school/early high school). It was developed as a simple graphical game called Clowning Around to meet the evaluation needs of the Griffith University research team working with Mission Australia and Education Queensland in the ARC-funded Pathways to Prevention Project (2002-2011). In the period 2013-2016, with further funding from the ARC and partner organisations, the technology was extensively upgraded to Rumble’s Quest and the measure was embedded in an on-line system of resources to support schools and child agencies to understand their needs of the children in their care and to develop data-guided action plans to improve the wellbeing of their children. It is essential that users read Freiberg, K., Homel, R., Homel, J., Branch, S., Haskard, K., & Vasco, D. (2023). The Development and Psychometric Properties of a Scalable Digital Measure of Social and Emotional Wellbeing for Middle Childhood. Griffith University. http://hdl.handle.net/10072/423601Issued: 2021
Data time period:
2019-01-01 to 2021-12-31
Spatial Coverage And Location
text: New South Wales, Australia
text: Queensland, Australia
text: New South Wales, Australia
text: Queensland, Australia
Subjects
Criminology |
Causes and Prevention of Crime |
Counselling, Welfare and Community Services |
Education |
Educational Administration, Management and Leadership |
Social Work |
Specialist Studies in Education |
Studies in Human Society |
data-guided practice |
digital game-based measurement |
middle childhood |
social-emotional wellbeing |
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Other Information
Identifiers
- DOI : 10.25904/1912/4392
- Handle : 10072/410484