Data

Fast ride in a fast machine (audio for the work Audiokinetic Jukebox)

RMIT University, Australia
Darrin Verhagen (Aggregated by)
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ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2FANDS&rft_id=info:doi10.25439/rmt.27348204.v1&rft.title=Fast ride in a fast machine (audio for the work Audiokinetic Jukebox)&rft.identifier=https://doi.org/10.25439/rmt.27348204.v1&rft.publisher=RMIT University, Australia&rft.description=BACKGROUND: This innovative repurposing of motion simulator technology explores a new territory in installation practice. Unlike gaming (where such technology is traditionally employed) the audience member participates by sitting in a moving chair, wearing headphones and having projections directed into their closed eyes - all as part of a passive aesthetic experience rather than an active goal oriented one. The project is an extension of composition into felt vibration, movement and light. Whilst full body immersion has been incorporated into installation art before, this is the first extension of music into passively experienced motion that I am aware of. In addition to the one track of my own (Fast ride¿) I also curated works from 4 other artists. SIGNIFICANCE: This work was commissioned by the Australia Council's music board, and was launched as part of Liquid Architecture's Sonic City Festival at Westspace Gallery. (LA is Australia's biggest Sound Art Festival and is triennially funded). The associated catalogue essay can be found in the support material. CONTRIBUTION: The research objective was to explore how audiences would receive abstract sound art extended into movement, vibration and light. The findings indicate that the experience of agency free, kinetic music - essentially physicalising the metaphors of music - fundamentally reframes the musical experience, suggesting narrative justifications for compositional gesture, and thus amplifying levels of enjoyment for genres generally considered to be 'experimental' and low profile. NB Attached Vestibular documentation was recorded on site and is included to give an example of the eyelid projection system. Audiokientic Noise documentation was a pre-installation test (before I moved to eyelid projections) - but is the work I am submitting as my crerative output.&rft.creator=Darrin Verhagen&rft.date=2024&rft_rights=All rights reserved&rft_subject=Not Assigned&rft.type=dataset&rft.language=English Access the data

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BACKGROUND: This innovative repurposing of motion simulator technology explores a new territory in installation practice. Unlike gaming (where such technology is traditionally employed) the audience member participates by sitting in a moving chair, wearing headphones and having projections directed into their closed eyes - all as part of a passive aesthetic experience rather than an active goal oriented one. The project is an extension of composition into felt vibration, movement and light. Whilst full body immersion has been incorporated into installation art before, this is the first extension of music into passively experienced motion that I am aware of. In addition to the one track of my own ("Fast ride¿") I also curated works from 4 other artists. SIGNIFICANCE: This work was commissioned by the Australia Council's music board, and was launched as part of Liquid Architecture's "Sonic City" Festival at Westspace Gallery. (LA is Australia's biggest Sound Art Festival and is triennially funded). The associated catalogue essay can be found in the support material. CONTRIBUTION: The research objective was to explore how audiences would receive abstract sound art extended into movement, vibration and light. The findings indicate that the experience of agency free, kinetic music - essentially physicalising the metaphors of music - fundamentally reframes the musical experience, suggesting narrative justifications for compositional gesture, and thus amplifying levels of enjoyment for genres generally considered to be 'experimental' and low profile. NB Attached "Vestibular" documentation was recorded on site and is included to give an example of the eyelid projection system. "Audiokientic Noise" documentation was a pre-installation test (before I moved to eyelid projections) - but is the work I am submitting as my crerative output.

Issued: 2013-01-01

Created: 2024-10-30

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