Data

Exercise experiences during virtual reality cycling

Adelaide University
Stanton, Tasha ; Mouatt, Brendan ; Smith, Ashleigh ; Parfitt, Gaynor ; Smith, Ross ; McDade, Jeremy ; Stanford, Tyman
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ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2FANDS&rft_id=info:doi10.25954/g1r7-0338&rft.title=Exercise experiences during virtual reality cycling&rft.identifier=10.25954/g1r7-0338&rft.publisher=University of South Australia&rft.description=The data includes exercise experience data collected from adults that undertook virtual reality cycling. Data on affective valence (feel good/bad responses) and ratings of perceived exertion (Borg’s RPE) were collected while participants underwent 3 virtual reality cycling conditions. Two virtual reality conditions involved deceptive vision about the cycling environment (altering the visual environment while holding pedal rate and resistance constant; illusory uphill and illusory downhill). A flat road condition was used as the control (vision of a flat surface matched unchanging pedal rate and resistance). Data also includes heart rate, power output while cycling as well as participant’s ability to detect their own heartrate (interoceptive accuracy).&rft.creator=Stanton, Tasha &rft.creator=Mouatt, Brendan &rft.creator=Smith, Ashleigh &rft.creator=Parfitt, Gaynor &rft.creator=Smith, Ross &rft.creator=McDade, Jeremy &rft.creator=Stanford, Tyman &rft.edition=1&rft_rights= https://creativecommons.org/licenses/by/4.0/&rft_subject=Neurosciences not elsewhere classified&rft_subject=Sports science and exercise not elsewhere classified&rft_subject=Graphics, augmented reality and games not elsewhere classified&rft_subject=Affective valence&rft_subject=Deceptive visual cues&rft_subject=Exercise&rft_subject=Health&rft_subject=Interoception&rft_subject=Perceived exertion&rft_subject=Predictive processing&rft_subject=Virtual reality&rft.type=dataset&rft.language=English Access the data

Full description

The data includes exercise experience data collected from adults that undertook virtual reality cycling. Data on affective valence (feel good/bad responses) and ratings of perceived exertion (Borg’s RPE) were collected while participants underwent 3 virtual reality cycling conditions. Two virtual reality conditions involved deceptive vision about the cycling environment (altering the visual environment while holding pedal rate and resistance constant; illusory uphill and illusory downhill). A flat road condition was used as the control (vision of a flat surface matched unchanging pedal rate and resistance). Data also includes heart rate, power output while cycling as well as participant’s ability to detect their own heartrate (interoceptive accuracy).

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ACN 633 798 857