Brief description
The data includes exercise experience data collected from adults that undertook virtual reality cycling. Data on affective valence (feel good/bad responses) and ratings of perceived exertion (Borg's RPE) were collected while participants underwent 3 virtual reality cycling conditions. Two virtual reality conditions involved deceptive vision about the cycling environment (altering the visual environment while holding pedal rate and resistance constant; illusory uphill and illusory downhill). A flat road condition was used as the control (vision of a flat surface matched unchanging pedal rate and resistance). Data also includes heart rate, power output while cycling as well as participant's ability to detect their own heartrate (interoceptive accuracy).Data time period: 2019 to 02 02 2023
Subjects
Affective valence |
Biomedical and Clinical Sciences |
Culture and Society |
Deceptive visual cues |
Exercise |
Exercise |
Graphics, Augmented Reality and Games |
Graphics, Augmented Reality and Games Not Elsewhere Classified |
Health Sciences |
Information and Computing Sciences |
Interoception |
Neurosciences |
Neurosciences Not Elsewhere Classified |
Perceived exertion |
Predictive processing |
Sport, Exercise and Recreation |
Sports Science and Exercise |
Sports Science and Exercise Not Elsewhere Classified |
Virtual reality |
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Identifiers
- Local : research.unisa.edu.au/dataset/777415
- DOI : 10.25954/G1R7-0338
- URI : researchoutputs.unisa.edu.au/11541.1/a3b3ebd8-6778-4ba4-ab76-357ecd59e62f
