Full description
Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers to increase engagement through the inclusion of game-like features like points and badges, in non-game contexts. This review will answer the following question, 'Are gamification strategies effective in increasing engagement in online programs?'Data time period: 2017
Subjects
Digital Health |
Engagement |
Gamification |
Health Sciences |
Health Services and Systems |
Online programs |
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Identifiers
- Local : research.unisa.edu.au/dataset/272383
- DOI : 10.4226/78/58CB4CC9CD1B3
- URI : researchoutputs.unisa.edu.au/11541.1/23dadc0f6705442885c4689dcdb06078
