Data

Appendices: Reportable Serious Game Mechanics (SGMX): an ontological framework for the analysis and design of digital game-based learning (Vol. 2)

Central Queensland University
Glen Shearer (Aggregated by)
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ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rfr_id=info%3Asid%2FANDS&rft_id=info:doi10.25946/27199110.v1&rft.title=Appendices: Reportable Serious Game Mechanics (SGMX): an ontological framework for the analysis and design of digital game-based learning (Vol. 2)&rft.identifier=https://doi.org/10.25946/27199110.v1&rft.publisher=Central Queensland University&rft.description=The appendix section of the thesis Reportable Serious Game Mechanics (SGMX): an ontological framework for the analysis and design of digital game-based learning. The appendices contain the full anonymised transcripts of interviews and participant workshops and proposals for the implementation of SGMX. The following appendices are included: Appendix A Stage 1 Online Survey.pdf Appendix B Stage 1 Survey Results.pdf Appendix C Stage 2 Interview Facilitator Guide.pdf Appendix D Stage 2 Interview Data.pdf Appendix E Stage 3 Workshop Information Sheet.pdf Appendix F Stage 3 Workshop Consent Form.pdf Appendix G Stage 3 Workshop Facilitator Guide.pdf Appendix H Stage 3 Workshops Part 1 Transcripts.pdf Appendix I Stage 3 Workshops Part 2 Transcripts.pdf Appendix J Stage 3 Workshop Activity Data.pdf Appendix K Proposed Game Flow Map.pdf Appendix L Proposed GDD Template.pdf Appendix M Proposed Taxonomy.pdf Appendix N Learning Designer Estimates.pdf&rft.creator=Glen Shearer&rft.date=2024&rft_rights=CC-BY-NC-4.0&rft_subject=digital game-based learning&rft_subject=gamification&rft_subject=serious games&rft_subject=learning analytics&rft_subject=LM-GM&rft_subject=serious game mechanics&rft_subject=Computer gaming and animation&rft_subject=Digital and electronic media art&rft_subject=Interactive media&rft_subject=Continuing and community education&rft_subject=Early childhood education&rft_subject=Higher education&rft_subject=Primary education&rft_subject=Professional education and training&rft_subject=Secondary education&rft_subject=Technical, further and workplace education&rft_subject=Education systems not elsewhere classified&rft_subject=Comparative and cross-cultural education&rft_subject=Education assessment and evaluation&rft_subject=Educational technology and computing&rft_subject=Inclusive education&rft_subject=Learning analytics&rft_subject=Applications in social sciences and education&rft_subject=Natural language processing&rft_subject=Planning and decision making&rft_subject=Artificial intelligence not elsewhere classified&rft_subject=Data management and data science not elsewhere classified&rft_subject=Cloud computing&rft_subject=Concurrent/parallel systems and technologies&rft_subject=Distributed systems and algorithms&rft_subject=Mobile computing&rft_subject=Networking and communications&rft_subject=Entertainment and gaming&rft_subject=Interactive narrative&rft_subject=Serious games&rft_subject=Virtual and mixed reality&rft_subject=Graphics, augmented reality and games not elsewhere classified&rft_subject=Accessible computing&rft_subject=Affective computing&rft_subject=Collaborative and social computing&rft_subject=Computing education&rft_subject=Human-computer interaction&rft_subject=Information visualisation&rft_subject=Information systems organisation and management&rft_subject=Knowledge and information management&rft_subject=Context learning&rft_subject=Semi- and unsupervised learning&rft_subject=Machine learning not elsewhere classified&rft_subject=Programming languages&rft_subject=Other information and computing sciences not elsewhere classified&rft.type=dataset&rft.language=English Access the data

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The appendix section of the thesis Reportable Serious Game Mechanics (SGMX): an ontological framework for the analysis and design of digital game-based learning. The appendices contain the full anonymised transcripts of interviews and participant workshops and proposals for the implementation of SGMX. The following appendices are included:

Appendix A Stage 1 Online Survey.pdf

Appendix B Stage 1 Survey Results.pdf

Appendix C Stage 2 Interview Facilitator Guide.pdf

Appendix D Stage 2 Interview Data.pdf

Appendix E Stage 3 Workshop Information Sheet.pdf

Appendix F Stage 3 Workshop Consent Form.pdf

Appendix G Stage 3 Workshop Facilitator Guide.pdf

Appendix H Stage 3 Workshops Part 1 Transcripts.pdf

Appendix I Stage 3 Workshops Part 2 Transcripts.pdf

Appendix J Stage 3 Workshop Activity Data.pdf

Appendix K Proposed Game Flow Map.pdf

Appendix L Proposed GDD Template.pdf Appendix M Proposed Taxonomy.pdf

Appendix N Learning Designer Estimates.pdf

Issued: 2024-10-10

Created: 2024-10-10

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Subjects
Accessible computing | Affective computing | Applications in social sciences and education | Artificial intelligence not elsewhere classified | Cloud computing | Collaborative and social computing | Comparative and cross-cultural education | Computer gaming and animation | Computing education | Concurrent/parallel systems and technologies | Context learning | Continuing and community education | Data management and data science not elsewhere classified | Digital and electronic media art | Distributed systems and algorithms | Early childhood education | Education assessment and evaluation | Education systems not elsewhere classified | Educational technology and computing | Entertainment and gaming | Graphics, augmented reality and games not elsewhere classified | Higher education | Human-computer interaction | Inclusive education | Information systems organisation and management | Information visualisation | Interactive media | Interactive narrative | Knowledge and information management | LM-GM | Learning analytics | Machine learning not elsewhere classified | Mobile computing | Natural language processing | Networking and communications | Other information and computing sciences not elsewhere classified | Planning and decision making | Primary education | Professional education and training | Programming languages | Secondary education | Semi- and unsupervised learning | Serious games | Technical, further and workplace education | Virtual and mixed reality | digital game-based learning | gamification | learning analytics | serious game mechanics | serious games |

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